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Abyssinian's Lord Knight Guide(Originated by: abyssinian)

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Abyssinian's Lord Knight Guide(Originated by: abyssinian) Empty Abyssinian's Lord Knight Guide(Originated by: abyssinian)

Post  Lylo Sat Jan 19, 2008 3:44 am

Abyssinian's Lord Knight Guide
V.1
Modified version: 01/26/06

V 0.9 Updated Sword Masteries..

This guide is for those who want their character to deal damage fast and neat as a Lord Knight. Benefitial comments are most welcome.

Note: Guide is based on pRO server patch.

~Why Lord Knight?~


Lord Knight is meant for fighting in melee combat with the enemy/enemies. They are meant to do more damage with physical attacks than any other class in the game, while being able to take the most damage. If you like being the type to charge in taking on multiple enemies by yourself, then be a Lord Knight.

The Lord Knight is the final evolution of the Swordsman. The Lord Knight is now a master of weapons with a special affinity for Two-handed Swords and Spears. A Lord Knight has formidable attack strength and can crush an opponent's defense with ease.The Lord Knight's skills are a good balance of offense and defense. Their ability to go Berserk unleashes massive damage while in a state of frenzy. A number of defensive skills complement the Lord Knight's combat mastery.



~Training to be an LK~


I think the best way to be an LK from a novice is to train an AGI/Crit or Hybrid Knight (afterall, the stats and skills would be reset if you change to Novice High). Then, after changing to a Novice High, do invest in:

DEX>STR>VIT

Why? Because you'll be needing more points on those stats. Lesser priorities are AGI,INT and LUK. (Hybrid in stats LK, don't get mad....).


~Swordsman Skills ~

Increase HP Recovery (passive)
Increases the rate you regain HP while staying still

Level 1: 5 + (Max HP/500) HP every 10 seconds + 10% healing from healing items
Level 2: 10 + (Max HP/450) HP every 10 seconds + 20% healing from healing items
Level 3: 15 + (Max HP/400) HP every 10 seconds + 30% healing from healing items
Level 4: 20 + (Max HP/350) HP every 10 seconds + 40% healing from healing items
Level 5: 25 + (Max HP/300) HP every 10 seconds + 50% healing from healing items
Level 6: 30 + (Max HP/250) HP every 10 seconds + 60% healing from healing items
Level 7: 35 + (Max HP/200) HP every 10 seconds + 70% healing from healing items
Level 8: 40 + (Max HP/150) HP every 10 seconds + 80% healing from healing items
Level 9: 45 + (Max HP/100) HP every 10 seconds + 90% healing from healing items
Level 10: 50 + (Max HP/50) HP every 10 seconds + 100% healing from healing items

Comments: I would prefer to have 10 in this skill.



One Handed Sword Mastery (Passive)
Increases the attack power of one handed swords.

Lv. 1 Sword Damage + 4
Lv. 2 Sword Damage + 8
Lv. 3 Sword Damage + 12
Lv. 4 Sword Damage+ 16
Lv. 5 Sword Damage + 20
Lv. 6 Sword Damage + 24
Lv. 7 Sword Damage+ 28
Lv. 8 Sword Damage + 32
Lv. 9 Sword Damage + 36
Lv. 10 Sword Damage + 40

Comments: For 2HS LK, do invest a skill point here.(pre req.). but for those who want SP as a LK, don't add any.



Two Handed Sword Mastery (Passive)
Increases the attack power of two handed swords.
Prerequisites - Level 1 One Handed Sword Mastery

Lv. 1 Sword Damage + 4
Lv. 2 Sword Damage + 8
Lv. 3 Sword Damage + 12
Lv. 4 Sword Damage+ 16
Lv. 5 Sword Damage + 20
Lv. 6 Sword Damage + 24
Lv. 7 Sword Damage+ 28
Lv. 8 Sword Damage + 32
Lv. 9 Sword Damage + 36
Lv. 10 Sword Damage + 40

Comments: For 2HS LK, make it at 10. Well, Unless you have Executioner, and the sole purpose of your RO career
is PvP, don't add any. Executioner already ignores def (for a penalty.. .


Bash (Active)
Attacks the enemy with an extremly powerful hit.

Level 1: 133% Damage - 8 SP
Level 2: 166% Damage - 8 SP
Level 3: 200% Damage - 8 SP
Level 4: 233% Damage - 8 SP
Level 5: 266% Damage - 8 SP
Level 6: 300% Damage - 15 SP
Level 7: 333% Damage - 15 SP
Level 8: 366% Damage - 15 SP
Level 9: 400% Damage - 15 SP
Level 10: 433% Damage - 15 SP

Comments: Get this at 10. Much better w/ high aspd and Fatal Blow.



Magnum Break (Active)
Causes a fire elemental explosion hitting all nearby enemies and knocking
them back.
Prerequisites - Level 5 Bash
15 SP used on all levels

Level 1: -20 HP, 115% Damage
Level 2: -20 HP, 130% Damage
Level 3: -19 HP, 145% Damage
Level 4: -19 HP, 160% Damage
Level 5: -18 HP, 175% Damage
Level 6: -18 HP, 190% Damage
Level 7: -17 HP, 205% Damage
Level 8: -17 HP, 220% Damage
Level 9: -16 HP, 235% Damage
Level 10: -16 HP, 250% damage

Comments: For some LK, this skill is only to get other skills, but sometimes can be useful. For 2HS LK who
choose parrying than wearing a crainial shield, magnum break can be used in dealing mass status abnormalites.
Quite a show-off in WoE.



Provoke (Active)
Lowers the Target's defense but raises attack power.
10 SP used on all levels.

Level 1: Target's Attack + 2%, Defense - 6%
Level 2: Target's Attack + 4%, Defense - 12%
Level 3: Target's Attack + 6%, Defense - 18%
Level 4: Target's Attack + 8%, Defense - 24%
Level 5: Target's Attack + 10%, Defense - 30%
Level 6: Target's Attack + 12%, Defense - 36%
Level 7: Target's Attack + 14%, Defense - 42%
Level 8: Target's Attack + 16%, Defense - 48%
Level 9: Target's Attack + 18%, Defense - 54%
Level 10: Target's Attack + 20%, Defense - 60%

Comments: Get it at 5 to unlock endure. Having it at 10 is also good against high vit chara.



Endure (Active)
Prevents you from flinching when being attacked.
Prerequisites - Level 5 Provoke

Level 1: Lasts 10 seconds
Level 2: Lasts 10 seconds
Level 3: Lasts 15 seconds
Level 4: Lasts 15 seconds
Level 5: Lasts 20 seconds
Level 6: Lasts 20 seconds
Level 7: Lasts 25 seconds
Level 8: Lasts 25 seconds
Level 9: Lasts 30 seconds
Level 10: Lasts 30 seconds

Comments - Very useful skill to escape mobs, unfortunately this skill is nerfed as it cancels out in 7 hits. The
good thing in this skill is when you use the skill, it also adds MDEF, defending on the skill level. 1 for level 1 Endure and 10 for
a level 10.



~Knight Skills~



Two Handed Quicken (active)
Doubles the attack speed when using two handed swords
Pre-requisites - Level 1 Two handed sword mastery

Lv. 1 Duration 30 seconds, SP Cost 14
Lv. 2 Duration 60 seconds, SP Cost 18
Lv. 3 Duration 90 seconds, SP Cost 22
Lv. 4 Duration 120 seconds, SP Cost 26
Lv. 5 Duration 150 seconds, SP Cost 30
Lv. 6 Duration 180 seconds, SP Cost 34
Lv. 7 Duration 210 seconds, SP Cost 38
Lv. 8 Duration 240 seconds, SP Cost 42
Lv. 9 Duration 270 seconds, SP Cost 46
Lv. 10 Duration 300 seconds, SP Cost 50

Comments: A 2HS buff skill. This skill can make other LK to reach 190aspd even w/ 1 agi.



Pecopeco Riding (passive)
Allows you to ride a pecopeco
Pre-requisites - Level 1 Endure

Level 1: Allows you to ride a pecopeco

Comments: When in a pecopeco, you move faster. Lowers ASPD, fortunately, knights have...



Cavalier Mastery (passive)
Increases attack speed while on a pecopeco.
Pre-requisites - Level 1 Pecopeco Riding

Level 1: 60% of normal attack speed
Level 2: 70% of normal attack speed
Level 3: 80% of normal attack speed
Level 4: 90% of normal attack speed
Level 5: 100% of normal attack speed

Comments: Max it if you're going to ride a peco.



Counter Attack (Active)
Allows you to block the enemy attack with your weapon, and counter with
a critical hit.
Pre-requisites - Level 5 Two handed sword mastery.
2 SP per counter attack.

Level 1: Counter mode lasts 0.3 seconds
Level 2: Counter mode lasts 0.6 seconds
Level 3: Counter mode lasts 0.9 seconds
Level 4: Counter mode lasts 1.2 seconds
Level 5: Counter mode lasts 1.5 seconds

Comments: Get it at 5 if you want Bowling Bash. Adds hit rate and doubles crit rate. Returns a ignore def damage.



Bowling Bash (Active)
Hits the enemy once, then they fly back and cause splash damage to all
nearby enemies, and themself.
Pre-requisites: Level 5 Two handed Sword Mastery, Level 10 Two hand
Quicken, Level 5 Counter attack, Level 10 Bash, Level 3 Magnum Break


Level 1: 150% Damage x 2 13 sp
Level 2: 200% Damage x 2 14 sp
Level 3: 250% Damage x 2 15 sp
Level 4: 300% Damage x 2 16 sp
Level 5: 350% Damage x 2 17 sp
Level 6: 400% Damage x 2 18 sp
Level 7: 450% Damage x 2 19 sp
Level 8: 500% Damage x 2 20 sp
Level 9: 550% Damage x 2 21 sp
Level 10: 600% Damage x 2 22 sp

Comments: Yes, you read it right! It now deals twice the damage. Imagine BB w/ 130 str and Executioner....= Scary damage!~Nice

skill to spam, so quite amount of dex is good. It even gives splash damage to others bumped by the target. If you prefer WoE, then I

suggest get this skill at 10. With the current patch, it deals x2 damage (take a better look at the damage you make). Plus they don't

repel away in WoE.



Spear Mastery (passive)
Increases attack power with spears

Lv. 1 Off Peco + 4 On Peco + 5
Lv. 2 Off Peco + 8 On Peco + 10
Lv. 3 Off Peco + 12 On Peco + 15
Lv. 4 Off Peco + 16 On Peco + 20
Lv. 5 Off Peco + 20 On Peco + 25
Lv. 6 Off Peco + 24 On Peco + 30
Lv. 7 Off Peco + 28 On Peco + 35
Lv. 8 Off Peco + 32 On Peco + 40
Lv. 9 Off Peco + 36 On Peco + 45
Lv. 10 Off Peco + 40 On Peco + 50


Comments: Gives attk+ in spears but doesn't increase SP damage.



Pierce (active)
Stabs spear through the enemy, piercing them, it hits small enemies
once, medium enemies twice, and large enemies 3 times.
Pre-requisites - Level 1 Spear Mastery
7 SP used on all levels

Level 1: 110% Damage
Level 2: 120% Damage
Level 3: 130% Damage
Level 4: 140% Damage
Level 5: 150% Damage
Level 6: 160% Damage
Level 7: 170% Damage
Level 8: 180% Damage
Level 9: 190% Damage
Level 10: 200% Damage

Comments: Now that SP is here, i think Piece is only good for Spear LK w/ agi



Spear Stab (active)
Impales the enemy with a spear and pushes them back.
9 SP used on all levels
Pre-requisites - Level 5 Pierce

Level 1: 115% Damage
Level 2: 130% Damage
Level 3: 145% Damage
Level 4: 160% Damage
Level 5: 175% Damage
Level 6: 190% Damage
Level 7: 205% Damage
Level 8: 220% Damage
Level 9: 235% Damage
Level 10: 250% Damage

Comments: get it for pre req. Anyway, this skill is useful for repelling those in berserk mode.



Brandish Spear (active)
Using a Pecopeco's strength, you swing your spear around at all angels
damaging nearby enemies.
Pre-requisites - Level 7 Spear stab, Level 1 Pecopeco riding
Uses 12 SP on all levels

Level 1: 120% Damage, 1 spread attack range
Level 2: 140% Damage, 1 spread attack range
Level 3: 160% Damage, 1 spread attack range
Level 4: 180% Damage, 2 spread attack range
Level 5: 200% Damage, 2 spread attack range
Level 6: 220% Damage, 2 spread attack range
Level 7: 240% Damage, 3 spread attack range
Level 8: 260% Damage, 3 spread attack range
Level 9: 280% Damage, 3 spread attack range
Level 10: 300% Damage, 4 spread attack range

Comments: get this at 10 for spear LKs. it is useful for spreading those status abnormalities.



Spear Boomerang (active)
Throw your spear long distance at the enemy.
Pre-requisites - Pierce Level 3
Uses 8 SP on all levels

Level 1: 150% Damage, 3 square range
Level 2: 200% Damage, 5 square range
Level 3: 250% Damage, 7 square range
Level 4: 300% Damage, 9 square range
Level 5: 350% Damage, 11 square range

Comments: A 5 on this will help in pvp, especially those who run away from you. Works well with status abnormalities.
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Abyssinian's Lord Knight Guide(Originated by: abyssinian) Empty Re: Abyssinian's Lord Knight Guide(Originated by: abyssinian)

Post  Lylo Sat Jan 19, 2008 3:45 am

Lord Knight Skills


Parry

Mastered at: Level 10
Requirement: Level 10 Two-hand Sword Mastery, Level 5 Provoke, and Level 3 Two-hand Quicken
Description: Blocks an enemy attack using a Two-handed Sword.

Comment: Nice skill to block other deadly skills like Extremity Fist, Sacrifice, etc. With this skill, somehow 2HS LKs compensated

the loss of Crainial Shields. At max level, it can block at 55% with a duration of 1 minute. Requires 50 sp to cast at level 10.

Vital Strike

Mastered at: Level 10
Requirement: Level 9 Spear Mastery, Level 1 Pecopeco Riding, Level 3 Cavalier Mastery, and Level 3 Traumatic Blow
Description: Requires a Spear weapon. This attack has a great chance of inflicting random status effects on its target. Skill level

affects the attack strength and the rate of success.
Comment:

Berserk

Mastered at: Level 1
Requirement: Job Level 50 Lord Knight
Description: Berserk greatly increases the Lord Knight’s maximum HP, moving speed, ASPD (attack speed) and attack strength for

skill's duration. However, this skill decreases the flee rate (FLEE) and defense (DEF) of the caster at the same time. Also, while in a

state of frenzy, the Knight Lord's actions are limited to attacking and moving—he will be unable to use any items and can neither be

healed nor buffed by other characters. This skill consumes a certain amount of HP per second. Berserk can be used in guild war

areas.

Comment: Berserk is like a double edged sword. In some point, it is good. You get atk bonus, aspd, max hp. However, your HP is

drained at a quite fast rate too. Your DEF and MDEF is 0, your FLEE is halved. You can't be healed and unable to use items. You

can't switch weapon. and you can't even speak...even to beg "don't hit me..." when your hp is at red zone. This skill can be very

useful IF you got a Paladin/Crusader cast devotion to you and a High Priest to heal the paladin/crusader.

If you plan to use 2HS because you want to reach 190 aspd, you can reach it EVEN w/ 1 AGI.

agi1 + 2handquicken + berserk potion + berserk = 190 aspd.


Tension Relax

Mastered at: Level 1
Requirement: Level 5 Provoke, Level 10 Improved HP Recovery, and Level 3 Endure
Description: Increases the speed of HP recovery while sitting. Tension Relax is immediately cancelled when the Lord Knight stands or

moves.

Comment:Get it if you have some extra skill point, but I don't think it's worth a skill point.



Spiral Pierce

Mastered at: Level 5
Requirement: Level 10 Spear Mastery, Level 5 Pierce, Level 1 Pecopeco Riding, and Level 5 Spear Stab
Description: Deliver multiple spiral-like attacks to an enemy. When hit, the enemy is frozen for a second. Skill level affects casting

time and damage. However, the skill’s damage is factored upon the spear’s weight more than anything else.

Comment: Max this skill. This skill gives LK an edge. This skill ignores def and hits for quite neat damage. The best weapon for this

skill is Poleaxe[1]. compound w/ damage card and golem card against WS.


Aura Blade

Mastered at: Level 5
Requirement: Level 5 Bash, Level 5 Magnum Break, and Level 5 Two-hand Sword Mastery
Description: Enchants the Lord Knight’s weapon with a magical aura that increases weapon damage. This damage is not affected by

the accuracy rate of the Lord Knight or the defense of the target.

Comment:If you're going to SP, don't bother precasting this skill. SP ignores def already,so it won't add damage. Same for those

using Executioner in PvP.. However, it adds damage to other skills, just like masteries.

Traumatic Blow

Mastered at: Level5
Requirement: Level 9 Spear Mastery, Level 1 Pecopeco Riding
Description: A powerful strike that has a chance of causing the Bleeding status to a target. Bleeding is similar to Poison however no

item or magic (Royal Jelly, Cure, Slow Poison, Status Recovery, etc.) will cure it. The victim’s HP will drain until the "bleeding" ends.

VIT and LUK reduce the chance and duration of Bleeding.

Comment: External bleeding on other servers...i think it's not that useful. imagine trying to use this skill while other use SP/SD, etc....

Works like poison but cannot be cured by royal jellies.

Concentration

Mastered at: Level 5
Requirement: Level 5 Spear Mastery, Level 1 Pecopeco Riding, and Level 5 Improved HP Recovery
Description: This skill greatly increases the Lord Knight’s accuracy and damage. But there’s a catch - it reduces the character’s

defense for the duration of the spell.

Comment: Reduces Armor def....nice boost in hit and attk though..


~Stats~

I posted my ideal LK build here before, well I won't make it like lecture. Just plan your builts well.

Strength (STR) - Very useful for LKs. It increases Min/Max damage, extra weight limit for carrying items. keep it at a close number of

10 multiples. (10,20,30,40,50,60,70,80,90,100,110,120,130). For 2HS Lks, do make it at 120 (130/w bless). For SP LKs, around

60-80 would be good as other stats like dex and vit must be raised too.

Vitality (VIT) - Very important stat for LK. LKs are knowned to have insane amount of HP. Also, this stat reduces the damage you

take, the chance/duration of status abnormalities, def. I recommend to invest above 50 here.

Agility (AGI) - This stat raises your ability to dodge attacks from enemies, while slightly raising
your attack speed. 2HS LK may want to invest here a little to boost attack speed and abuse the 2HQ skill, + parrying. However, if you

just want to reach aspd to 190, it is possible to reach that even with 1 agi.


berserk + 2HQ + berserk potion = 190 aspd


Dexterity (DEX) - Another stat for LK. This is great when spamming skills like SP, BB and BS. Most SP LK may want to invest

around 100 here to reduce casting delay of SP and to lessen the chance of being stripped.


Luck (LUK) - Max damage (every 5), Critical Rate (every 3), perfect dodge rate (every 10)


Intelligence (INT) - MDEF and small boost in MaxSP and SP recovery. In multiples of 6.

2HS LK (non crit, will add some crit built soon)

Str - 100- 120, 120 suggested (130 w/bless)
Agi - 70-80
Vit - 50 - 70
Dex - 40 - 60
Int – multiples of 6s
Luk – 1

SP LKs
Str – multiples of 10s
Agi – 1
Vit – around 50 to 90 would be nice
Dex – 100 OR 110 OR 120
Int – multiples of 6s
Luk – 1

Note:
Its up to you to personalize your LKs build the way you want it, I posted my ideal stats for SP LK before and later realized that it is

too stiff. For example, if you want your LK to carry more items, then make it DEX>STR>VIT. Or if you think the weight limit is enough,

go DEX>VIT>STR.




~Equipment~


Weapons

SP LK

Many people thinks that double bloody double boned pike is the best spear. That is true when you are dealing physical, non-ignore

def damage (and str at 120 or 130). For a SP LK, the ultimate waepon is an over-upgraded poleaxe. If you get lucky to have 2

poleaxe, get a Bloody one and a Golem Compounded. In that way you won't be running away from Whitesmiths. Stalkers are still a

problem, so when you see one... do stun/silence/freeze/sleep them and spam SP as much as you can, or just uneqip your weapon

and stun bash him until he get stunned.. Anyway, if you don't have a poleaxe, a +10 Pike will still do. I won't suggest 2 Bloody

Halberd, but if you want to be more offensive but don't have PX, then it's up to you. I still suggest +10 Pike[4] with 3 HYDRA and 1

Skel Worker. The damage is higher IF you would SP. 3x Hydra 1 SW is better than 2hydra 2 SW if the skill ignores def. With around

100 dex, spamming SP w/ +10pike3hydra1sw is still deadly.

2HS LK

Usually, 2HS LKs are berserkers (i think there's no reason not to get it...even my SP has berserk, to make it flexible.).

W/120(130w/bless) str Lk, +10 2hydra2sw Katana is the best weapon. if you think you crit most of the time, arounf 60%, do get

3hydra1sw. If you want to crit and be a show-off... Muramasa would fit you. Just bring some Holy waters or Royal Jelly to eat. A +10

Bastard Sword w/ 3 SS cards would be good if you hate being cursed by muramasa.

For PvP, the best weapon is Executioner.... Good Luck on having one.

Other useful weapons

quad status carded waepons... however, I do suggest that you compound them in other weapon...
example...say you have +103hydra1sw pike, do place the other status abnormality cards in spear[4] or javelin[4]
pressing the same weapon slot, and not getting the status you need at the right time can be bad in pvp.



Headgears
Over ups Helm[1] or just Poo poo hat. Slot up cards in the helm, but I recommend Poo poo in pvp.

Shields
Cranial Shield or Mirror Shield. I would prefer mirror shields here. As most skills ignore def in pvp.

Garment
Over upgraded mantues.Raydric

Hood (weigh less)of dustiness, jakk and mars (for SG). You can switch equip while frozen anyway

Armor
Full Plate or Silk Robe. Nowadays, most skill ignore def, so i think getting silk robe is much practical now in pvp.
A over up silkrobe (marc) and silkrobe (evil druid) is a must in pvp. the 10% bonus in HP would be a waste if you get frozen or stoned.

Footgear
Overupgraded s.boots. Matyr/Verit/Antique Firelock (if you are rich to get it +9 or 10)

Accessories
2 nimble gloves for sp LK or 1 nimble glove and a sight glove (if you are in a kill-all-class crave)

2 ROM for 2HS Lks or 1 ROM and 1 ROS (if you are in a kill-all-class crave)

If you are making crit 2HS Lk, and if your highest stat is LUK, then choose rosary slotted, re-distribute the stats to others to save stat

points.

~General Strategy Tips in PvP.~

1. Skills to be active: Endure, ASPD potion, Parry(2hsLk). Sight
2. Be ready to switch equip when necessary. (When you spot sage/wiz, unfrozen or deadly)
when you are late, just switch on the robes (dustiness, jakk, or mars..)
3. Alert on WS and Stalkers, even champs
4. Use status abnormalities well.
5. Bring lots of Mastela, Royal Jelly...lolz


~Against Players~
Note: This is based on my experience in PvP, if you want to be good in pvp, spend some time in pvp mode. After all, players are

better than monsters.

Knights/Lord Knights
It depends on the skills they use, equips they have and the healling items they bought. And, whoever draws berserk faster kiss the

floor sooner... .

Crusaders/Paladins
Quite hard, since they got Reflect Shield and they take less damage from SP(Defender). Wait for them to cast sacrifice and give your

best shot.

Blacksmiths/Whitesmiths
Hard when they break your equips. SP LKs do stand a better chance w/ golem carded PX. As much as you can, try hit and run..

Spear Boom w/ status effect weapons..(my best pick is drowsy and silence, since most anticipated effects are stun, and freeze.).
when the target got affected, go SP and switch back. Cursing the BS/WS is also nice...lowers walking speed...lolz


Assassins/SinX
Be sure to activate sight. For SD types, they will run after they got a taste of SP/(BB w/ Exe)...For EDP types, immobilize them and go for the kill. or if yo get BB, be sure to use CA a lot, EDP sin x rely on crits, CA can save you..

Rouge/Stalker
Hit and run tactics works well with them. Unequip your weapon and go stun bash. Then spam your skills. for 2HS LK, you can simply

bash w/ exe, if the target get stunned even for a sec, spam more.. .

Alchemist/Creators
Spam skills, as they eat slim pots.


Wizard/High Wizard/Sage/Professor
Be sure to switch the right equips for the right spell. They should go down easily once you get close w/them.

Priest/High Priest
Hard if you can't out damage heal. if the h.priest has max hp lower than 10k, then he can be killed by spamming skills.

Monks/Champions
Hard...because of EF. The only chance to survive one EF is to Berserk, or if you are a 2HS LK w/ parrying active, it can save you
if you get lucky... When they unleash EF, kill them ASAP.

Hunters/Snipers
They are not much of a threat, just have a quad ancient weapon to counter their high flee (wind walk).
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