Lvl4 weapon
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Lvl4 weapon
Format:
Name - ATK - LV Req.
Option:
---
* Naegun - 120 ATK - LV 40
Options:
- +5% ATK Vs. Humanoid Type (Demi-Human) Monsters
- LV 5 Double Attack
* Ice Falchion - 100 ATK - LV 40 - Ice Elemental
Options:
- Infinite Auto-Spell cast of up to Cold Bolt LV 3 (like Sages would)
- Use up to Cold Bolt LV 3
- When attacking, 5% chance of monster freezing
- When attacking, 1% chance of YOU freezing
* Edge - 115 ATK - LV 40
Options:
- Cause status ailment 'Coma' at a low chance
(This does not work on bosses, and the amount of EXP that could have been gained otherwise during Coma state will not be gained)
- When attacking, 3% chance of causing status ailment Curse
* Firebrand - 100 ATK - LV 40 - Fire-elemental
Options:
- Infinite Auto-Spell cast of up to Fire Bolt LV 3
- Use up to Fire Bolt LV 3
* Caesar's Sword - 140 ATK - LV 40
Options:
- +25% ATK Vs. Plant-type monsters
* Cutlus - 150 ATK - LV 40
Options:
- Enables the usage of LV 5 Bash
- STR + 2, DEF + 1
* Solar Sword - 85 ATK - LV 40 - Fire-elemental
Options:
- Every attack gives you 1% of the damage to your HP
- Equipping this weapon reduces 15 SP per 10 second continually
* Excalibur - 150 ATK - LV 40 - Holy-elemental
Options:
- INT + 5, LUK + 10, DEX - 1
* Mysteltain - 170 ATK - LV 40 - Dark-elemental
Options:
- +15% ATK Vs. Shadow-elemental monsters
- DEX + 3
- When attacking, 1% chance of casting Stone Curse (No need for Red Gemstone)
* Tirfing - 200 ATK - LV 40 - Dark-elemental
Options:
- Equipping this weapon causes you to lose 35 HP every 10 second
* Destiny Star Sword - 150 ATK - LV 40
Options:
- All stats increased by 2
- +50% ATK Vs. Boss-type monsters
- +10% ATK Vs. normal monsters
* Shapeless Sword - 140 ATK - LV 40 - Ghost-elemental
Options:
- Can never be damaged (not same as being broken due to overupgrade)
- Takes 1 SP every attack
- When attacking, 3% chance of removing 30% of target's SP
* Swordbreaker - 70 ATK - LV 36
Options:
- 5% chance of destroying enemy's weapon, but it can be fixed
* Mailbreaker - 70 ATK - LV 36
Options:
- 5% chance of destroying enemy's armor, but it can be fixed
* Wither Knife - 80 ATK - LV 36
Options:
- Ignores defense of Plant-type monsters when attacking
- Damage reduced by 15% from Plant-type monsters
- +15% ATK Vs. Plant-type monsters
* Combat Knife - 80 ATK - LV 36
Options:
- Ignores defense of Demi-Human type monsters when attacking
- Damage reduced by 10% from Demi-Human-type monsters
- +10% ATK Vs. Demi-human monsters
* Butcher Knife - 75 ATK - LV 36
Options:
- +30% CRIT rate
- When a Brute-type monster gets killed by this weapon, there is 50% chance of dropping item Meat
- +3% ATK Vs. Demi-human monsters
* Needle - 80 ATK - LV 36
Options:
- Damage uses same formula as the Chim To Kyung attack of the Monk; this means, this does more damage against monsters with higher DEF.
* Vadzerald - 70 ATK - LV 36 - Fire-elemental
Options:
- INT + 5, MATK + 10%
Just like Arcturus version of this weapon... it ups INT/MATK
* Assassin Dagger - 140 ATK - LV 36
Options:
- MaxSP Increased by 15%
- MaxHP Increased by 20%
- 2% ASPD Bonus
* Exorciser - 90 ATK - LV 36
Options:
- Ignore defense of Demon-type monsters when attacking
- Damage reduced by 5% from Demon-type monsters
- Damage increased by 10% from Demi-Human type monsters
* Moonlight Sword - 50 ATK - LV 36
Options:
- MaxSP increased by 10%
- Every attack recovers you 3 SP (not 3%)
* Azorth - 110 ATK - LV 36
Options:
- Randomly change the monster you're attacking to a different monster by low chance; changed monster will have the changed monster's stats and EXP
(Does not work on Boss-type and Demi-Human type monsters)
* Sucsamad - 140 ATK - LV 36
Options:
- Can never be broken
- +10% ATK Vs. Earth/Wind-type monsters
* Grimtooth - 180 ATK - LV 36
Options:
- When equipped, it decreases your DEF by half
- +10 FLEE, +5 Lucky FLEE
* Cleaver - 140 ATK - LV 44
Options:
- +5% ATK Vs. Demi-Human monsters
- When a Brute-type monster dies by this weapon, there is 30% chance of them dropping item Meat
* Gungnir - 120 ATK - LV 44
Options:
- 25% chance of hitting the target anyway if the game calculates your attack to be a Miss.
- 30% Bonus to HIT rate
* Galadria - 145 ATK - LV 48 - Earth-elemental
Options:
- MaxHP +800
- MaxSP -50
* Skewer (spear type) - 100 ATK - LV 48
Options:
- Ignores defense of whoever you are attacking, except Boss-type monsters
- +25% ATK Vs. Non-elemental monsters
* Tunguleti - 95 ATK - LV 48
Options:
- Each attack gives you 1 SP
- If you kill the enemy with this weapon, you recover 5 SP
* Spike - 85 ATK - LV 40
Options:
- +40% CRIT Rate
- Decreases DEF by 1/3
* Golden Mace - 110 ATK - LV 40
Options:
- Can never be damaged
- +10% ATK Vs. Undead-type monsters
* Long Mace - 135 ATK - LV 40
Options:
- Range is 3
- Damage reduced by 10% from range-attacking enemies
* Slash - 145 ATK - LV 40
Options:
- +15% ATK Vs. Undead-type monsters
- 5% Bonus EXP when killing Undead-type monsters with this weapon
- Very low chance of sending the Undead-type monster to 'Coma' state, but like the other coma-inducing weapon, you don't get the amount of EXP you could have gotten during the monster's coma state
* Quadrill - 165 ATK - LV 40
Options:
- +10% ATK Vs. Undead/Demi-Human/Earth-type monsters
* Grand Cross - 140 ATK - LV 40 - Holy-elemental
Options:
- Auto-spell cast LV 3 Turn Undead
- Enables you to use LV 3 Turn Undead
- Each attack against Undead-type recovers you 1 SP
- Each kill against Undead-type with this weapon recovers you 3 SP
* Book of Apocalypse - 120 ATK - LV 40 - Dark-elemental
Options:
- +7% ATK Vs. all 4 major elemental monster types (Earth/Ice/Fire/Wind)
- Damage increased by 5% from Holy-elemental monsters
* Girl's Diary - 60 ATK - LV 40
Options:
- +150% ATK Vs. Bonguns - 140 ATK - LV 75
* Kaiser Knuckle - 110 ATK - LV 36 - Wind-elemental
Options:
- +5% ATK Vs. Undead-type monsters
- +10% ATK Vs. all 4 major elemental monsters
* Berserk - 120 ATK - LV 36
Options:
- 12% ASPD Bonus
* Lariat - 100 ATK - LV 44
Options:
- DEX + 5, AGI + 1
* Rapture Rose - 115 ATK - LV 44 - Poison-elemental
Options:
- 50% chance of causing status ailment 'Poisoned' to the target
* Schmeti - 135 ATK - LV 44
Options:
- 5% CRIT Bonus
- FLEE + 10, Lucky FLEE +2
* Muramasa - 155 ATK - LV 48
Options:
- 30% CRIT Bonus
- 10% ASPD Bonus
- 2% Chance of causing status ailment 'Curse' on YOU
* Masamune - 200 ATK - LV 48
Options:
- 30% FLEE Bonus
- Decreases wearer's DEF by half
- +2 ASPD Bonus
- -5 STR Penalty
* Dragonslayer - 150 ATK - LV 48
Options:
- Ignores defense of Dragon-type monsters
- +15% ATK Vs. Dragon-type monsters
* Schweichersabel - 160 ATK - LV 48 - Wind-elemental
Options:
- Auto-spell cast up to Lightning Bolt LV 3
- Allows you to cast up to Lightning Bolt LV 3
- DEF + 1
* Zweihander - 200 ATK - LV 48
Options:
- Can never be damaged
* Executioner - 155 ATK - LV 48
Options:
- Damage increased by 10% from Demi-Human monsters
- +20% ATK Vs. Demi-Human monsters
- Ignores defense of the Demi-Human monsters
* Katsvalger - 175 ATK - LV 48
Options:
- VIT + 5, DEF + 10
* Infiltrator- 140 ATK - LV 75
Options:
- +50% ATK Vs. Demi-Human type monsters
- DEF + 3, FLEE + 5, Lucky FLEE + 2
* Blood Axe - 170 ATK - LV 44
Options:
- STR + 10
- Increases your movement speed
* Great Axe - 187 ATK - LV 44
Options:
- Stun +15%
- If you use Mammonite with this skill, monster is pushed back 5 cells
* Sabbath - 120 ATK - LV 44
Options:
- 50% Chance of bonus CRIT Vs. Undead-type monsters
- 0.5% chance of putting Demon-type monsters to Coma state (same EXP penalty rule follows)
* Light Epsilon - 180 ATK - LV 44 - Holy-elemental
Options:
- Allows you to cast LV 3 Heal
- +3% ATK Vs. Demon-type monsters
* Slertter - 120 ATK - LV 44
Options:
- Ignores defense of Demi-Human type monsters
- 0.4% chance of putting Demi-Human type monsters to coma state
* Tomahawk - 165 ATK - LV 44 - Wind-elemental
Options:
- Allows you to use skill Throw Tomahawk, which has range of 9 cells
* Guillotine - 215 ATK - LV 44
Options:
- 0.3% chance of putting Demi-Human monsters to coma state
- Every attack done to Demi-Human monsters recovers you 2 SP
- Every kill done to Demi-Human monsters recovers you 20 SP
* Cresent Scythe - 180 ATK - LV 48
Options:
- +30% CRIT Bonus
- +10 HIT Bonus
* Vilguisarme - 183 ATK - LV 48
Options:
- +10% ATK Vs. Brute-type monsters
- +5% ATK Vs. Demi-Human type monsters
* Zephrus - 170 ATK - LV 48
Options:
- Auto-spell cast up to Thunderstorm LV 3
- Allows you to cast Thunderstorm LV 3
- When attacking, 2% chance of making the target Silenced
- When equipped, the weight of this thing becomes 200
* Ronginus' Spear - 180 ATK - LV 48 - Dark-elemental
Options:
- +10% ATK Vs. Demi-Human/Angelic type monsters
- When equipped, the weight of this thing becomes 250
* Bryunak - 190 ATK - LV 48 - Holy-elemental
Options:
- Auto-spell cast up to LV 3 Soul Strike
- Allows you to cast both LV 5 Heal and LV 3 Soul Strike
- When equipped, this weapon's weight becomes 300
* Hellfire - 200 ATK - LV 48 - Fire-elemental
Options:
- STR + 3
- Auto-spell cast up to LV 3 Fire Ball
- Allows you to cast LV 3 Fire Ball
- When equipped, this weapon's weight becomes 350
* Roguemaster's Bow (or Thief's Bow) - 75 ATK - LV 48
Options:
- The bow becomes Thief-only
- Range becomes 11 cells
* Rudra's Bow - 150 ATK - LV 48
Options:
- +50% Resistance Vs. these status ailments: Poison, Curse, Silence, Chaos, and Blind
- INT + 5
- Allows you to cast LV 1 Cure and Heal
- When equipped, weapon's weight becomes 120
Name - ATK - LV Req.
Option:
---
* Naegun - 120 ATK - LV 40
Options:
- +5% ATK Vs. Humanoid Type (Demi-Human) Monsters
- LV 5 Double Attack
* Ice Falchion - 100 ATK - LV 40 - Ice Elemental
Options:
- Infinite Auto-Spell cast of up to Cold Bolt LV 3 (like Sages would)
- Use up to Cold Bolt LV 3
- When attacking, 5% chance of monster freezing
- When attacking, 1% chance of YOU freezing
* Edge - 115 ATK - LV 40
Options:
- Cause status ailment 'Coma' at a low chance
(This does not work on bosses, and the amount of EXP that could have been gained otherwise during Coma state will not be gained)
- When attacking, 3% chance of causing status ailment Curse
* Firebrand - 100 ATK - LV 40 - Fire-elemental
Options:
- Infinite Auto-Spell cast of up to Fire Bolt LV 3
- Use up to Fire Bolt LV 3
* Caesar's Sword - 140 ATK - LV 40
Options:
- +25% ATK Vs. Plant-type monsters
* Cutlus - 150 ATK - LV 40
Options:
- Enables the usage of LV 5 Bash
- STR + 2, DEF + 1
* Solar Sword - 85 ATK - LV 40 - Fire-elemental
Options:
- Every attack gives you 1% of the damage to your HP
- Equipping this weapon reduces 15 SP per 10 second continually
* Excalibur - 150 ATK - LV 40 - Holy-elemental
Options:
- INT + 5, LUK + 10, DEX - 1
* Mysteltain - 170 ATK - LV 40 - Dark-elemental
Options:
- +15% ATK Vs. Shadow-elemental monsters
- DEX + 3
- When attacking, 1% chance of casting Stone Curse (No need for Red Gemstone)
* Tirfing - 200 ATK - LV 40 - Dark-elemental
Options:
- Equipping this weapon causes you to lose 35 HP every 10 second
* Destiny Star Sword - 150 ATK - LV 40
Options:
- All stats increased by 2
- +50% ATK Vs. Boss-type monsters
- +10% ATK Vs. normal monsters
* Shapeless Sword - 140 ATK - LV 40 - Ghost-elemental
Options:
- Can never be damaged (not same as being broken due to overupgrade)
- Takes 1 SP every attack
- When attacking, 3% chance of removing 30% of target's SP
* Swordbreaker - 70 ATK - LV 36
Options:
- 5% chance of destroying enemy's weapon, but it can be fixed
* Mailbreaker - 70 ATK - LV 36
Options:
- 5% chance of destroying enemy's armor, but it can be fixed
* Wither Knife - 80 ATK - LV 36
Options:
- Ignores defense of Plant-type monsters when attacking
- Damage reduced by 15% from Plant-type monsters
- +15% ATK Vs. Plant-type monsters
* Combat Knife - 80 ATK - LV 36
Options:
- Ignores defense of Demi-Human type monsters when attacking
- Damage reduced by 10% from Demi-Human-type monsters
- +10% ATK Vs. Demi-human monsters
* Butcher Knife - 75 ATK - LV 36
Options:
- +30% CRIT rate
- When a Brute-type monster gets killed by this weapon, there is 50% chance of dropping item Meat
- +3% ATK Vs. Demi-human monsters
* Needle - 80 ATK - LV 36
Options:
- Damage uses same formula as the Chim To Kyung attack of the Monk; this means, this does more damage against monsters with higher DEF.
* Vadzerald - 70 ATK - LV 36 - Fire-elemental
Options:
- INT + 5, MATK + 10%
Just like Arcturus version of this weapon... it ups INT/MATK
* Assassin Dagger - 140 ATK - LV 36
Options:
- MaxSP Increased by 15%
- MaxHP Increased by 20%
- 2% ASPD Bonus
* Exorciser - 90 ATK - LV 36
Options:
- Ignore defense of Demon-type monsters when attacking
- Damage reduced by 5% from Demon-type monsters
- Damage increased by 10% from Demi-Human type monsters
* Moonlight Sword - 50 ATK - LV 36
Options:
- MaxSP increased by 10%
- Every attack recovers you 3 SP (not 3%)
* Azorth - 110 ATK - LV 36
Options:
- Randomly change the monster you're attacking to a different monster by low chance; changed monster will have the changed monster's stats and EXP
(Does not work on Boss-type and Demi-Human type monsters)
* Sucsamad - 140 ATK - LV 36
Options:
- Can never be broken
- +10% ATK Vs. Earth/Wind-type monsters
* Grimtooth - 180 ATK - LV 36
Options:
- When equipped, it decreases your DEF by half
- +10 FLEE, +5 Lucky FLEE
* Cleaver - 140 ATK - LV 44
Options:
- +5% ATK Vs. Demi-Human monsters
- When a Brute-type monster dies by this weapon, there is 30% chance of them dropping item Meat
* Gungnir - 120 ATK - LV 44
Options:
- 25% chance of hitting the target anyway if the game calculates your attack to be a Miss.
- 30% Bonus to HIT rate
* Galadria - 145 ATK - LV 48 - Earth-elemental
Options:
- MaxHP +800
- MaxSP -50
* Skewer (spear type) - 100 ATK - LV 48
Options:
- Ignores defense of whoever you are attacking, except Boss-type monsters
- +25% ATK Vs. Non-elemental monsters
* Tunguleti - 95 ATK - LV 48
Options:
- Each attack gives you 1 SP
- If you kill the enemy with this weapon, you recover 5 SP
* Spike - 85 ATK - LV 40
Options:
- +40% CRIT Rate
- Decreases DEF by 1/3
* Golden Mace - 110 ATK - LV 40
Options:
- Can never be damaged
- +10% ATK Vs. Undead-type monsters
* Long Mace - 135 ATK - LV 40
Options:
- Range is 3
- Damage reduced by 10% from range-attacking enemies
* Slash - 145 ATK - LV 40
Options:
- +15% ATK Vs. Undead-type monsters
- 5% Bonus EXP when killing Undead-type monsters with this weapon
- Very low chance of sending the Undead-type monster to 'Coma' state, but like the other coma-inducing weapon, you don't get the amount of EXP you could have gotten during the monster's coma state
* Quadrill - 165 ATK - LV 40
Options:
- +10% ATK Vs. Undead/Demi-Human/Earth-type monsters
* Grand Cross - 140 ATK - LV 40 - Holy-elemental
Options:
- Auto-spell cast LV 3 Turn Undead
- Enables you to use LV 3 Turn Undead
- Each attack against Undead-type recovers you 1 SP
- Each kill against Undead-type with this weapon recovers you 3 SP
* Book of Apocalypse - 120 ATK - LV 40 - Dark-elemental
Options:
- +7% ATK Vs. all 4 major elemental monster types (Earth/Ice/Fire/Wind)
- Damage increased by 5% from Holy-elemental monsters
* Girl's Diary - 60 ATK - LV 40
Options:
- +150% ATK Vs. Bonguns - 140 ATK - LV 75
* Kaiser Knuckle - 110 ATK - LV 36 - Wind-elemental
Options:
- +5% ATK Vs. Undead-type monsters
- +10% ATK Vs. all 4 major elemental monsters
* Berserk - 120 ATK - LV 36
Options:
- 12% ASPD Bonus
* Lariat - 100 ATK - LV 44
Options:
- DEX + 5, AGI + 1
* Rapture Rose - 115 ATK - LV 44 - Poison-elemental
Options:
- 50% chance of causing status ailment 'Poisoned' to the target
* Schmeti - 135 ATK - LV 44
Options:
- 5% CRIT Bonus
- FLEE + 10, Lucky FLEE +2
* Muramasa - 155 ATK - LV 48
Options:
- 30% CRIT Bonus
- 10% ASPD Bonus
- 2% Chance of causing status ailment 'Curse' on YOU
* Masamune - 200 ATK - LV 48
Options:
- 30% FLEE Bonus
- Decreases wearer's DEF by half
- +2 ASPD Bonus
- -5 STR Penalty
* Dragonslayer - 150 ATK - LV 48
Options:
- Ignores defense of Dragon-type monsters
- +15% ATK Vs. Dragon-type monsters
* Schweichersabel - 160 ATK - LV 48 - Wind-elemental
Options:
- Auto-spell cast up to Lightning Bolt LV 3
- Allows you to cast up to Lightning Bolt LV 3
- DEF + 1
* Zweihander - 200 ATK - LV 48
Options:
- Can never be damaged
* Executioner - 155 ATK - LV 48
Options:
- Damage increased by 10% from Demi-Human monsters
- +20% ATK Vs. Demi-Human monsters
- Ignores defense of the Demi-Human monsters
* Katsvalger - 175 ATK - LV 48
Options:
- VIT + 5, DEF + 10
* Infiltrator- 140 ATK - LV 75
Options:
- +50% ATK Vs. Demi-Human type monsters
- DEF + 3, FLEE + 5, Lucky FLEE + 2
* Blood Axe - 170 ATK - LV 44
Options:
- STR + 10
- Increases your movement speed
* Great Axe - 187 ATK - LV 44
Options:
- Stun +15%
- If you use Mammonite with this skill, monster is pushed back 5 cells
* Sabbath - 120 ATK - LV 44
Options:
- 50% Chance of bonus CRIT Vs. Undead-type monsters
- 0.5% chance of putting Demon-type monsters to Coma state (same EXP penalty rule follows)
* Light Epsilon - 180 ATK - LV 44 - Holy-elemental
Options:
- Allows you to cast LV 3 Heal
- +3% ATK Vs. Demon-type monsters
* Slertter - 120 ATK - LV 44
Options:
- Ignores defense of Demi-Human type monsters
- 0.4% chance of putting Demi-Human type monsters to coma state
* Tomahawk - 165 ATK - LV 44 - Wind-elemental
Options:
- Allows you to use skill Throw Tomahawk, which has range of 9 cells
* Guillotine - 215 ATK - LV 44
Options:
- 0.3% chance of putting Demi-Human monsters to coma state
- Every attack done to Demi-Human monsters recovers you 2 SP
- Every kill done to Demi-Human monsters recovers you 20 SP
* Cresent Scythe - 180 ATK - LV 48
Options:
- +30% CRIT Bonus
- +10 HIT Bonus
* Vilguisarme - 183 ATK - LV 48
Options:
- +10% ATK Vs. Brute-type monsters
- +5% ATK Vs. Demi-Human type monsters
* Zephrus - 170 ATK - LV 48
Options:
- Auto-spell cast up to Thunderstorm LV 3
- Allows you to cast Thunderstorm LV 3
- When attacking, 2% chance of making the target Silenced
- When equipped, the weight of this thing becomes 200
* Ronginus' Spear - 180 ATK - LV 48 - Dark-elemental
Options:
- +10% ATK Vs. Demi-Human/Angelic type monsters
- When equipped, the weight of this thing becomes 250
* Bryunak - 190 ATK - LV 48 - Holy-elemental
Options:
- Auto-spell cast up to LV 3 Soul Strike
- Allows you to cast both LV 5 Heal and LV 3 Soul Strike
- When equipped, this weapon's weight becomes 300
* Hellfire - 200 ATK - LV 48 - Fire-elemental
Options:
- STR + 3
- Auto-spell cast up to LV 3 Fire Ball
- Allows you to cast LV 3 Fire Ball
- When equipped, this weapon's weight becomes 350
* Roguemaster's Bow (or Thief's Bow) - 75 ATK - LV 48
Options:
- The bow becomes Thief-only
- Range becomes 11 cells
* Rudra's Bow - 150 ATK - LV 48
Options:
- +50% Resistance Vs. these status ailments: Poison, Curse, Silence, Chaos, and Blind
- INT + 5
- Allows you to cast LV 1 Cure and Heal
- When equipped, weapon's weight becomes 120
LyndaMao- Morocc Clan
- Posts : 388
Join date : 2008-01-19
Age : 37
Location : Kulim/Arau
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